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Therese Jansson
Therese Jansson
Studio Coordinator @ Arrowhead Game Studios
Stockholm, Sweden

Summary

I started my career within the games industry as a Level Designer and Artist on the game Magicka at Arrowhead Game Studios. From there on I've explored a wider range as an CG Artist at Arrowhead, working long hours in a small studio, with great team members, have made me learn a lot.

My main skills have taken a turn more towards Environment Art creation over the years and I've gained a very solid understanding and sense of traditional art skills such as lighting, composition, form, color and scale. I still enjoy spending hours on trying out different designs on levels and events and I like being able to combine these skills to create fun and good looking games.

I'm currently spending my time working freelance (with everything from label designs and packaging to graphics for larger productions) and painting to my hearts content.
If you know of any art-related work I'd be happy to take a look, send me a message here and I'll get back to you as soon as possible.

Skills

3D ModelingLow-poly ModelingTexturingDigital SculptingDigital PaintingVFXCompositingTraditional ArtSculptingPaintingDrawingVideo EditingGame DevelopmentEnvironment ModelingPost-production

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Illustrator
Illustrator
Premiere
Premiere
After Effects
After Effects

Productions

    • Video Game
      Helldivers
    • Year
      2015
    • Role
      Artist
    • Company
      Arrowhead Game Studios AB
    • Video Game
      Gauntlet
    • Year
      2014
    • Role
      Artist
    • Company
      Arrowhead Game Studios AB
    • Video Game
      The Showdown Effect
    • Year
      2013
    • Role
      Artist
    • Company
      Arrowhead Game Studios AB
    • Video Game
      Magicka
    • Year
      2011
    • Role
      Level Designer & Artist
    • Company
      Arrowhead Game Studios AB

Experience

  • Studio Coordinator at Arrowhead Game Studios AB
    Stockholm, SE
    June 2022 - Present

    In June 2022 I found my way back at Arrowhead Game Studios as a Studio Coordinator. Here I mainly do office management, making sure we keep a high work environment standard at the company and coordinate events (big and small). I work closely with the company management to make sure our employees have a nice place to work.

  • Programmer & Digital Producer at Ipsos Simstore
    Stockholm
    October 2015 - June 2022

    In October 2015 I started working full time as an Programmer & Digital Producer for NORM in Stockholm. They later got bought up by Ipsos and became Ipsos Simstore.

    At Ipsos Simstore my main focus lies within programming and scripting different surveys and using my knowledge in computer graphics to create believable Virtual Environments for shoppers.

    In late January 2020 I took over the planning of projects for my team members at Ipsos. Making sure our projects runs as smooth as possible for us and for our clients.

  • CG Artist, Illustrator & Traditional Artist at My Own
    Stockholm, Sweden
    August 2014 - Present

    I've started my own small business for my hobbies within traditional art and I take on digital freelance work (everything from label designs and packaging to graphics for larger productions).

    If you know of any art-related work I'd be happy to take a look, send me a message here and I'll get back to you as soon as possible.

  • Artist & Level Designer at Arrowhead Game Studios
    Stockholm, Sweden
    October 2010 - August 2014

    I started out as an intern in late 2010, Level Designer & Artist on Magicka, and worked my way in to a project hire that after six months turned into a permanent position. When the company then moved from Skellefteå down to Stockholm in 2012 I choose to move along with it.

    Over the years at Arrowhead I've been able to expand my knowledge within computer graphics in areas such like Level Design and Environment Art. I've also had the opportunity to learn more on scripting events and creating functional and good looking hud graphics for different platforms.

    Titles I worked on at Arrowhead:

    ––––––––––

    Helldivers - Artist - exclusively for PS4™, PS3™, and PS Vita systems in 2015.

    Gauntlet - Artist - for PC in 2014.

    The Showdown Effect - Artist - for PC and MAC in 2013.

    Magicka - Level Designer & Artist - for PC in 2011.

    Various Magicka DLCs - Level Designer & Artist - for PC over the course of 2011.

  • Artist - Freelancer at Agency9
    Sweden
    February 2011 - March 2011

    Creating 2D and 3D city assets - road signs, lamp posts, buses and cars etc.

  • Artist at North Kingdom
    Skellefteå, Sweden
    March 2009 - June 2009

    CG Bachelor's Thesis; The client's impact on the workflow in postproduction.

    ––––––––––

    Worked with VFX, lighting, rendering and post production for a trailer to the online game The Great Piggy Bank Adventure, developed by North Kingdom for Walt Disney Parks & Resorts Online.