I started my career within the games industry as a Level Designer and Artist on the game Magicka at Arrowhead Game Studios. From there on I've explored a wider range as an CG Artist at Arrowhead, working long hours in a small studio, with great team members, have made me learn a lot.
My main skills have taken a turn more towards Environment Art creation over the years and I've gained a very solid understanding and sense of traditional art skills such as lighting, composition, form, color and scale. I still enjoy spending hours on trying out different designs on levels and events and I like being able to combine these skills to create fun and good looking games.
I'm currently spending my time working freelance (with everything from label designs and packaging to graphics for larger productions) and painting to my hearts content.
If you know of any art-related work I'd be happy to take a look, send me a message here and I'll get back to you as soon as possible.
In June 2022 I found my way back at Arrowhead Game Studios as a Studio Coordinator. Here I mainly do office management, making sure we keep a high work environment standard at the company and coordinate events (big and small). I work closely with the company management to make sure our employees have a nice place to work.
In October 2015 I started working full time as an Programmer & Digital Producer for NORM in Stockholm. They later got bought up by Ipsos and became Ipsos Simstore.
At Ipsos Simstore my main focus lies within programming and scripting different surveys and using my knowledge in computer graphics to create believable Virtual Environments for shoppers.
In late January 2020 I took over the planning of projects for my team members at Ipsos. Making sure our projects runs as smooth as possible for us and for our clients.
I've started my own small business for my hobbies within traditional art and I take on digital freelance work (everything from label designs and packaging to graphics for larger productions).
If you know of any art-related work I'd be happy to take a look, send me a message here and I'll get back to you as soon as possible.
I started out as an intern in late 2010, Level Designer & Artist on Magicka, and worked my way in to a project hire that after six months turned into a permanent position. When the company then moved from Skellefteå down to Stockholm in 2012 I choose to move along with it.
Over the years at Arrowhead I've been able to expand my knowledge within computer graphics in areas such like Level Design and Environment Art. I've also had the opportunity to learn more on scripting events and creating functional and good looking hud graphics for different platforms.
Titles I worked on at Arrowhead:
––––––––––
Helldivers - Artist - exclusively for PS4™, PS3™, and PS Vita systems in 2015.
Gauntlet - Artist - for PC in 2014.
The Showdown Effect - Artist - for PC and MAC in 2013.
Magicka - Level Designer & Artist - for PC in 2011.
Various Magicka DLCs - Level Designer & Artist - for PC over the course of 2011.
Creating 2D and 3D city assets - road signs, lamp posts, buses and cars etc.
CG Bachelor's Thesis; The client's impact on the workflow in postproduction.
––––––––––
Worked with VFX, lighting, rendering and post production for a trailer to the online game The Great Piggy Bank Adventure, developed by North Kingdom for Walt Disney Parks & Resorts Online.