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– Titles

Here you'll find a list of titles I've worked on and some information about them.

Artist

My main focus on this project were on Environment Art. That includes everything from modeling, texturing and lighting to vfx and scripting. But I've also worked a lot on the hud and icons for the different platforms.

About Helldivers

HELLDIVERS™ is a top-down squad shooter set in a dystopian future where mankind is ruled by a managed democracy. As part of the elite unit called the HELLDIVERS, players must work together to protect Super Earth and defeat the enemies of mankind in an intense intergalactic war.

It's an ongoing project that started 2013, coming exclusively to PS4™, PS3™, and PS Vita systems in 2015, HELLDIVERS™ features cross-play and cross-save.

Artist

I were a part of the team as an artist for most of the first year of this project before I moved over to work on the Helldivers team.
My main focus was on Environment Art and Level Design. That included things from modelling, texturing and lighting to scripting.

About Gauntlet

"For ages, fool-hardy adventurers have been lured by promises of countless treasures in the depths of the Gauntlet, yet none have ever made it out alive. The corrupt wizard Morak conjures minions and devious traps against would-be champions and taunts them all along the way. But a new group of heroes looks to succeed where all others have failed.

Warrior, Valkryie, Elf, and Wizard – each has their own reason for entering the Gauntlet but all four are bound together for one goal: to survive the Gauntlet and claim the ultimate prize!" 

- Official Gauntlet website.

Gauntlet was released for PC in 2014.

Artist

On this title I worked primarily on Environment Art, but my work also included Level Design, Character Art and different Wearables.

About The Showdown Effect

It’s a 2.5D side scrolling fast action platformer that takes you back to the 80′s and 90′s action movies filled to the brim with over the top explosions and cheesy background props. You play as different generic action characters and unlock weapons and wearables as you go, if you run out of ammo you can also pick up any of the numerable weapons spread out over the levels. Beat your friends with umbrellas and use the pizza carton as a bulletproof shield while you slide down the stairs to pop one in their head… Or my personal favorite: slice someone up with your katana and then rocket-launch yourself out the window…

The Showdown Effect was released for PC and MAC in 2013.

Artist & Level Designer

I’m proud to say that I started my professional career within the games industry working as a Level Designer and Artist on this title that was released for PC in January 2011. It was a lot of work but I had a great time and I learned a lot over the months I got to spend on it.

My work included everything from modeling, texturing and lighting a level to placing props and scripting events. I also worked a lot with creating props and different items in the game.

About Magicka

Magicka, as I would describe it, is an up to 4 player co-op madness game with a dynamic spell casting system that creates hilarious, epic and sometimes awkward moments filled with stunned “wtf was that”- exclamations. You play as wizards whom are going to save the world from chaos. It’s an adventure to say the least where you have to learn how to control you spells to prevent too much friendly fire, unless you friend has it coming…

DLC Work

I worked on several of the Magicka DLCs, two of the largest ones were the Magicka Vietnam and The Stars Are Left expansions. Both were released in 2011.
On these two I worked primarily on Level Design and Environment Art.